Selected work

Music for immersive game worlds

Original themes, adaptive music and cinematic cues for indie game studios, blending orchestral writing, electronic textures and detuned guitars.

Portfolio

Five cues written to briefs and to my own sci-fi and fantasy universe.

Interactive audio

Adaptive music examples

Three seamless 30-second loops per system, interchangeable so they can play in any order: suspense for negotiation and intrigue, battle for when a fight begins.

Suspense system

Suspense Loop 1

Neutral state

Suspense Loop 2

Variation

Suspense Loop 3

Intense state

Battle system

Battle Loop 1

Neutral state

Battle Loop 2

Variation

Battle Loop 3

Intense variation

Game-ready cues

Musical stingers & transitions

Five-second cues for key game moments: a transition that crossfades into the suspense loops, a victory sting and a player-death sting.

Transition Sting

Victory Sting

Death Sting